![]() ![]() I immediately bought the light magic book from him for some 70 gold - then found an identical book sitting on his bedroll I could take for free. After eyeing me suspiciously, bard-chemist goes to play on a lute while I rap with Finn for a while. I meet some alchemists, one who's nice and one who's an asshole that clearly wishes he were a bard. Are the pumpkins around here special? Is my character some kind of pumpkin fiend looking for her next fix like a khajit with moon sugar? I get a quest to find 5 pumpkins and 3 mana mushrooms to gain extra health or something. The room with the gyroscope-looking ruin thing confused me on where to go next, it took me three trips around the room to find the lower exit. I couldn't manage to get the troll to trigger the trap like SureAI obviously wanted (I ended up getting stabbed by it same as him). Stab, bow, sneak, magic, watch out for traps. It introduced all the necessary game mechanics, though it helped that I already half knew what to do from Skyrim in years past. The beach and the tower are mostly good. Give me a street-level narrative any day. Maybe less immediately exciting than Skyrim's 'execution interrupted by dragons' prologue, but it feels more personally engaging, and that's good. Instead I get bundled up with my dead companion and tossed into the ocean. I'm a little sad I can't mouth off to this pirate captain when she discovers us, or beg for my life like poor what's-his-face. The boat thing harkens back to Morrowind's opening, which is cool. ![]() We're going to a new life in Enderal! This will definitely not end poorly. With a buddy, a starry eyed fellow slave or peasant or something. Good background hook that's obviously going to be explored later I apparently murdered my family while in the grip of madness and maybe burned down my house. then I wished Dad was gone, because he's scaring me. That old childhood terror of coming home one day and everybody being gone. The dream is well done juxtaposing beautiful visuals with a slow sense of creeping dread. The flora is more attractive than in Skyrim, although not good for my obsessive compulsive need to click on all the plants and then eat them, on the grounds that that is what I did in Skyrim. This is a picture of the actual game on my mediocre computer: I think it being a tighter narrative arc than Skyrim helps with this at least in the dream and the opening bit with the tower, it's mostly obvious where to go and that probably helps set up beautiful vistas. I'm sure everyone says this, but it's true, and the SureAI guys should be proud. ![]() The game is not quite this pretty 'in person' so to speak, but close. Here's one, though: this is the title screen. Mostly without pictures, because I'm terrible at taking screenshots when cool things are happening to me. This post is of my first couple hours into the game. This mod got me to come back to Skyrim for the first time in years. So, off we go! I'll be posting the seven updates from my thread in quick succession, and then an eighth shortly. I'm still probably going to end up the One Last Hope Of The World, but for now it's a more personal story involving just trying to stay alive in the grip of an arcane fever. The gods are dead, or so goes the prevailing thought in places not Enderal. There are no Elder Scrolls in evidence, nor Daedric princes. You play as one of four 'races', three human and one high elf (called Starlings in this game). Enderal is a xenophobic, stratified caste society feeling the first worried pangs of a mysterious (and probably magical) disease called the Red Madness. I've been writing a kind of stream of consciousness travelogue on my thread as I play a mod for Skyrim called Enderal, but due to some comments I'm moving it to its own thread.Įnderal is a total conversion mod, which basically means its a whole new game with reused art assets from Skyrim (and new ones too). ![]()
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